“When the Millennium Falcrum™ gets into trouble on a hostile mandelbox planet an expert pilot is needed to find the way home.” (see: youtube)
The screen had started with a lone fragment shader and some additional post-processing effects:
https://www.wothke.ch/woofers/
but then I figured that it might be fun to throw in some traditional/geometry based THREE.js stuff and make it an interactive experience.