lost in mandelbox

https://www.wothke.ch/modum/ (alternate soundtrack)

“When the Millenium Falcrum™ gets into trouble on a hostile  mandelbox planet an expert pilot is needed to find the way home.” (see: youtube)

The screen had started with a lone fragment shader and some additional postprocessing effects:

https://www.wothke.ch/woofers/

but then I figured that it might be fun to throw in some traditional/geometry based THREE.js stuff and make it an interactive experience.

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