PlayMOD

I still have fond childhood memories of my first home computers – devices that ultimately triggered my career in software engineering. For me these where the C64 and later the Commodore …

269Life

https://www.wothke.ch/269life/ I always wanted to do something with “pseudo kleinian” fractals. So I decided to mix business with pleasure with the above homage to the activists of “269 Life” (see: …

lost in mandelbox

https://www.wothke.ch/modum/ “When the Millennium Falcrum™ gets into trouble on a hostile  mandelbox planet an expert pilot is needed to find the way home.” (see: youtube) The screen had started with …

more orbit traps

My interest in fractal graphics and WEBGL fragment shaders should be clear by now. I created the below screens while testing some bug fixes (or should I say original hardware …

VU meters

https://www.wothke.ch/sc68meter/ This add-on to the WebAudio based AtariST music emulator (see earlier “Jack-in-the-box” post) provides real-time visualization of the volume of the three emulated Yamaha sound-chip voices. https://www.wothke.ch/psychedelic/ But where …

ablaze

http://www.wothke.ch/ablaze/#/wright-and-bastard/venera Once again some WEBGL: This time the “fractal flame” shader logic is derived from Orion Sky Lawlor’s “GPU Flame” rendering algorithm. The resulting graphics are used as realtime effects for …

Jack-in-the-box

https://www.wothke.ch/webSC68/ Another WebAudio based emulator for legacy chiptune music: This time emulating the AtariST – my work was kindly sponsored by PhotonStorm. Here I just ported the existing SC68 emulator …

Turtles all the way..

https://www.wothke.ch/webgl_orbittrap/ Yet some more fooling around with WEBGL fragment shaders. This time I threw in some HTML5 canvas stuff for good measure (see: youtube).  

Tous Egaux

https://www.wothke.ch/webgl/ A first dive into combining THREE.js with some custom WEBGL fragment shaders. The WebAudio based C64 music playback completes the “old style” demo screen (see: youtube).