Chiptunes forever

In addition to my webSID emulator and my heavily extended version of UADE I have also migrated various other previously platform specific emulators to the Web. (Original authors are credited in the players and the pages contain links to my source code repositories.) If you are interested in more background information regarding my respective projects you might have a look at the "WebAudio section of by blog".

By now my collection covers players for home computers (Amiga, Amstrad, Atari, C64, MSX, ZX Spectrum), PCs, arcade machines, game consoles (N64, Playstation, etc), making it the most comprehensive set of online chiptune players available today: These players cover more than 99.9% of what can be found on modland.com.

If you are up for some more nostalgia, indulge yourself and try the below sample pages. (Just click on the below images to get to the respective player.) You'll need a browser with WebAudio support to use these - and some of the pages also use WEBGL. Note: Many of the pages play the music files directly from modland.com or one of its mirrors - if the music does not play then that server is probably down and you might want to try again later.

Use the Chiptune formats page to find out what music formats are currently supported or use my online PlayMOD browser/player for the modland.com & vgmrips collections to see all the players in action.

AdLib Atari/POKEY
AY-3-8910 Nintendo DS
FM Towns Gameboy
Ixalance Ken Silverman
MDX / PDM MODs
Nintendo 64 various consoles
Daisuke "Pixel" Amaya Playstation
Capcom Q Sound S98
Atari ST SEGA
C64 Super Nintendo
Super Nintendo SunVox
Hudson / Wonderswan AMIGA
farbrausch V2 vgm
MODs ZX Spectrum

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  • Guest (Gigatron)

    Permalink

    Très gentil de m'avoir répondu Mr Wothke;
    J'ai compilé la dernière version de libxmp-4.3.8 ça c'est donc fait.
    Ce que je voulais dire par plus de fonctions, plus de détails sur le module comme
    les méssages , noms des instruments, on/off des pistes, saut de patterns etc.. etc.
    A nouveau félicitation pour votre très beau travail..
    Bien Cordialement GTR.

  • Ahh.. pour faire ca, il faut dabord trouver ou il se trouvent ces fonctions dans XMP (ou les programmer soi-même s'ils n'éxistent pas encore). Après on peut les exporter pour l'utilisage en JavaScript de telle menière comme je l'ai fait en "adapter.c". (Si on ajoute des nouvelles fonctions il faut aussi les ajouter en makeEmscripten.bat - comme je l'ai fait pour les miennes..) Du côté JavaScript on appelle les fonctions (mais seulement ceux qui ont été éxporté) en utilisant Module.ccall(..) - je conseille de prendre par example "loadXmpModule" et regarder où/comment ca c'est utilisé. Bien Cordialement.

  • Guest (robert T)

    Permalink

    impressive stuff thanks

  • Guest (Prinz Hairy)

    Permalink

    AAAAAAAHHHHH YEEEEAAAARRRRR !!!!!!

  • Guest (Gigatron)

    Permalink

    Je suis toujours cette page .. excellent travail Mr Wothke.
    Cordialement
    Gigatron France

  • Guest (Gigatron)

    Permalink

    Bonne Année mr Wothke et mes meilleurs vœux et toutes les bonnes choses que je vous souhaite pour 2020 .
    Bien Cordialement

    Gigatron France

  • Guest (Gigatron)

    Permalink

    The new PlayMOD is truly awesome;
    Thank you so much;

  • Guest (Gigatron)

    Permalink

    Hi Mr Wothke

    Can you look the PlayMod if it's working correctly ? For example he can not find module ; here the firefox console adress;
    http://www.wothke.ch/playmod/http//?modland.scenesat.com/pub/modules/Soundtracker/-%20unknown/blueberry.mod />
    Thank you in advance

  • Guest (admin)

    In reply to: Gigatron Permalink

    Thanks for the feedback. But please use the PlayMod issue tracker this kind of feedback! I copied your respective message there; https://bitbucket.org/wothke/playmod/issues/9/blueberrymod-doesnt-work

    Comment last edited on about 2 years ago by Super User
  • Guest (Gigatron)

    Permalink

    Ok, it's working well.
    Thank you very much ;