WebPiano
https://www.wothke.ch/webPiano/ After my past retro “SID chip” audio synthesis experiments I thought it might be interesting to try out what more modern audio synthesis approaches have to offer (see references …
https://www.wothke.ch/webPiano/ After my past retro “SID chip” audio synthesis experiments I thought it might be interesting to try out what more modern audio synthesis approaches have to offer (see references …
https://www.wothke.ch/269life/ I always wanted to do something with “pseudo kleinian” fractals. So I decided to mix business with pleasure with the above homage to the activists of “269 Life” (see: …
https://www.wothke.ch/modum/ (alternate soundtrack) “When the Millenium Falcrum™ gets into trouble on a hostile mandelbox planet an expert pilot is needed to find the way home.” (see: youtube) The screen had started …
My interest in fractal graphics and WEBGL fragment shaders should be clear by now. I created the below screens while testing some bug fixes (or should I say original hardware …
https://www.wothke.ch/sc68meter/ This add-on to the WebAudio based AtariST music emulator (see earlier “Jack-in-the-box” post) provides realtime visualization of the volume of the three emulated Yamaha soundchip voices. https://www.wothke.ch/psychedelic/ But where …
https://www.wothke.ch/blaster/ Assembly testing my generic WebAudio player: On this page the player is configured with all my emulator backends. In this configuration the player recognizes about 400 different chiptune formats.
Over the years I ported a number of existing 3rd party chiptune emulators to JavaScript/WebAudio. The original programs were typically written in C or C++ and designed as regular PC …
http://www.wothke.ch/ablaze/#/wright-and-bastard/venera Once again some WEBGL: This time the “fractal flame” shader logic is derived from Orion Sky Lawlor’s “GPU Flame” rendering algorithm. The resulting graphix are used as realtime effects for …
https://www.wothke.ch/webaudio68/ Another WebAudio based emulator for legacy chiptune music: This time emulating the AtariST – kindly sponsored by PhotonStorm.
https://www.wothke.ch/webgl_orbittrap/ Yet some more fooling around with WEBGL fragment shaders. This time I threw in some HTML5 canvas stuff for good measure (see: youtube).